itsceglione Inviato 10 settembre, 2016 Condividi Inviato 10 settembre, 2016 Ciao a tutti sono nuovo sia sul forum sia nel mondo del competitivo, proprio perchè sono nuovo potrei anche aver sbagliato sezione, quindi in tal caso chiedo scusa in anticipo ahahahah Questa mattina mi è saltata in mente l'idea di fare un bulbasaur perfetto per avere un buon venusaur tank e sono riuscito a trovare un bulbasaur shiny con 5 iv...alla fine me lo faccio stra bastare ahahaha,la mia domanda è: in che modo gli distribuisco le evs? grazie mille in anticipo Link al commento Condividi su altre piattaforme Più opzioni di condivisione...
Roxas Inviato 10 settembre, 2016 Condividi Inviato 10 settembre, 2016 Spostato nella sezione corretta Link al commento Condividi su altre piattaforme Più opzioni di condivisione...
Spyro190 Inviato 10 settembre, 2016 Condividi Inviato 10 settembre, 2016 Max HP fisso. Se poi parliamo di una versione più offensiva (Modest) non disdegna il max SpA, mentre con una versione più difensiva evsare la Difesa non è una cattiva idea. Link al commento Condividi su altre piattaforme Più opzioni di condivisione...
itsceglione Inviato 10 settembre, 2016 Autore Condividi Inviato 10 settembre, 2016 1 minuto fa, Spyro190 ha scritto: Max HP fisso. Se poi parliamo di una versione più offensiva (Modest) non disdegna il max SpA, mentre con una versione più difensiva evsare la Difesa non è una cattiva idea. Grazie! Link al commento Condividi su altre piattaforme Più opzioni di condivisione...
Andry Inviato 11 settembre, 2016 Condividi Inviato 11 settembre, 2016 Hai altri dubbi? Link al commento Condividi su altre piattaforme Più opzioni di condivisione...
itsceglione Inviato 12 settembre, 2016 Autore Condividi Inviato 12 settembre, 2016 On 11/9/2016 at 17:25, Andry ha scritto: Hai altri dubbi? In effetti si ahahahah visto che le lotte si effettuano al livello 50, per ottenere la pienezza di un pokemon basta portarlo al livello 50 oppure ad esempio portarlo al 100 le sue statistiche valgono anche se il livello viene dimezzato? Non so se sono stato molto chiaro ahahaha Link al commento Condividi su altre piattaforme Più opzioni di condivisione...
eluca96 Inviato 13 settembre, 2016 Condividi Inviato 13 settembre, 2016 Io il mio Venusaur l'ho evsato così: 252 Attacco speciale 252 Ps 4 Difesa Speciale Mosse: Gigassorbimento Sintesi Fangobomba HP Spettro Strumento: Megapietra Secondo voi va bene? Link al commento Condividi su altre piattaforme Più opzioni di condivisione...
Andry Inviato 13 settembre, 2016 Condividi Inviato 13 settembre, 2016 17 ore fa, itsceglione ha scritto: In effetti si ahahahah visto che le lotte si effettuano al livello 50, per ottenere la pienezza di un pokemon basta portarlo al livello 50 oppure ad esempio portarlo al 100 le sue statistiche valgono anche se il livello viene dimezzato? Non so se sono stato molto chiaro ahahaha Se il Pokémon è al livello 100 in lotta verrà portato al livello 50, quindi anche le sue statistiche saranno ridotte a quelle che avrebbe a quel livello. 17 minuti fa, eluca96 ha scritto: Io il mio Venusaur l'ho evsato così: 252 Attacco speciale 252 Ps 4 Difesa Speciale Mosse: Gigassorbimento Sintesi Fangobomba HP Spettro Strumento: Megapietra Secondo voi va bene? HP Spettro a cosa servirebbe? Io solitamente preferisco utilizzarlo bulky MVenu, comunque HP spettro sicuramente serve a ben poco. Potresti magari optare per HP Fire. Link al commento Condividi su altre piattaforme Più opzioni di condivisione...
Spyro190 Inviato 13 settembre, 2016 Condividi Inviato 13 settembre, 2016 51 minuti fa, eluca96 ha scritto: Io il mio Venusaur l'ho evsato così: 252 Attacco speciale 252 Ps 4 Difesa Speciale Implicando sia Modest, come spread opta per 252 HP / 252 SpA / 4 Spe o, se su Showdown, 248 HP / 252 SpA / 8 Spe. Link al commento Condividi su altre piattaforme Più opzioni di condivisione...
itsceglione Inviato 13 settembre, 2016 Autore Condividi Inviato 13 settembre, 2016 Ragazzi potreste farmi per favore un team da affiancare al mio M.Venusar? Link al commento Condividi su altre piattaforme Più opzioni di condivisione...
Spyro190 Inviato 13 settembre, 2016 Condividi Inviato 13 settembre, 2016 4 minuti fa, itsceglione ha scritto: Ragazzi potreste farmi per favore un team da affiancare al mio M.Venusar? No. Internet è pieno di sample team, perché dovremmo buildarne uno noi? Spoiler Spoiler Venusaur @ Venusaurite Ability: Chlorophyll EVs: 144 HP / 4 Def / 252 SpA / 108 Spe Modest Nature IVs: 0 Atk / 30 SpA / 30 Spe - Giga Drain - Sludge Bomb - Hidden Power [Fire] - Synthesis Weavile @ Life Orb Ability: Pressure EVs: 252 Atk / 4 Def / 252 Spe Jolly Nature IVs: 29 HP - Knock Off - Icicle Crash - Low Kick - Ice Shard Manaphy @ Lum Berry Ability: Hydration EVs: 4 Def / 252 SpA / 252 Spe Timid Nature IVs: 0 Atk - Scald - Shadow Ball - Psychic - Tail Glow Scizor @ Choice Band Ability: Technician EVs: 176 HP / 252 Atk / 80 Spe Adamant Nature - Bullet Punch - U-turn - Pursuit - Superpower Hippowdon @ Leftovers Ability: Sand Force EVs: 252 HP / 144 Def / 112 SpD Impish Nature - Earthquake - Stone Edge - Slack Off - Stealth Rock Latios (M) @ Life Orb Ability: Levitate EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature IVs: 29 HP / 0 Atk - Draco Meteor - Psyshock - Recover - Defog This is one of the more enjoyable teams I have to use for general playing and testing purposes as I feel it's pretty basic, so thought I would share it considering most guys and gals who know me have seen me use this one a fair amount. There isn't so much a win-condition more so it's a build based on Mega Venusaur with some conventional checks to some of its problems and this was one of the first builds where I started using the Manaphy set inspired by the usage of it by Destiny Device during his SPL games. Offensive Mega Venusaur is there as I just wanted to have a check to Water- and Fairy-types, with some offensive presence. Weavile was added during the time it was being discussed for a bump up in ranking, and I needed an offensive Dark-type to check Lati@s for M-Venusaur, plus I needed to test it for ranking purposes anyways and it turned out to be really nice on this team. It helps mitigate issues with stuff like Gliscor and Serperior mostly. Scizor is the secondary check to Fairy-types, and the secondary priority user to improve the teams matchup with offense. Manaphy pretty much handles Stall builds and whatever it misses out on his handled by other partners. Hippowdon is Stealth Rock setter, a great check to Electric-types, a secondary check to Mega Lopunny so Venusaur isn't so pressured to check it alone, and a check to Flying-types. Latios provides hazard removal and acts as a check to Keldeo and to a slight extent Mega Charizard Y. The team is a bit weak to Dragonite and sort of Lucario if you don't play carefully. I guess you can thank Vertex for showing me the Lucario weakness since I almost got cleaned by his several days ago. Just make sure you don't wear yourself down Link al commento Condividi su altre piattaforme Più opzioni di condivisione...
itsceglione Inviato 13 settembre, 2016 Autore Condividi Inviato 13 settembre, 2016 Adesso, Spyro190 ha scritto: No. Internet è pieno di sample team, perché dovremmo buildarne uno noi? Nascondi contenuto Nascondi contenuto Venusaur @ Venusaurite Ability: Chlorophyll EVs: 144 HP / 4 Def / 252 SpA / 108 Spe Modest Nature IVs: 0 Atk / 30 SpA / 30 Spe - Giga Drain - Sludge Bomb - Hidden Power [Fire] - Synthesis Weavile @ Life Orb Ability: Pressure EVs: 252 Atk / 4 Def / 252 Spe Jolly Nature IVs: 29 HP - Knock Off - Icicle Crash - Low Kick - Ice Shard Manaphy @ Lum Berry Ability: Hydration EVs: 4 Def / 252 SpA / 252 Spe Timid Nature IVs: 0 Atk - Scald - Shadow Ball - Psychic - Tail Glow Scizor @ Choice Band Ability: Technician EVs: 176 HP / 252 Atk / 80 Spe Adamant Nature - Bullet Punch - U-turn - Pursuit - Superpower Hippowdon @ Leftovers Ability: Sand Force EVs: 252 HP / 144 Def / 112 SpD Impish Nature - Earthquake - Stone Edge - Slack Off - Stealth Rock Latios (M) @ Life Orb Ability: Levitate EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature IVs: 29 HP / 0 Atk - Draco Meteor - Psyshock - Recover - Defog This is one of the more enjoyable teams I have to use for general playing and testing purposes as I feel it's pretty basic, so thought I would share it considering most guys and gals who know me have seen me use this one a fair amount. There isn't so much a win-condition more so it's a build based on Mega Venusaur with some conventional checks to some of its problems and this was one of the first builds where I started using the Manaphy set inspired by the usage of it by Destiny Device during his SPL games. Offensive Mega Venusaur is there as I just wanted to have a check to Water- and Fairy-types, with some offensive presence. Weavile was added during the time it was being discussed for a bump up in ranking, and I needed an offensive Dark-type to check Lati@s for M-Venusaur, plus I needed to test it for ranking purposes anyways and it turned out to be really nice on this team. It helps mitigate issues with stuff like Gliscor and Serperior mostly. Scizor is the secondary check to Fairy-types, and the secondary priority user to improve the teams matchup with offense. Manaphy pretty much handles Stall builds and whatever it misses out on his handled by other partners. Hippowdon is Stealth Rock setter, a great check to Electric-types, a secondary check to Mega Lopunny so Venusaur isn't so pressured to check it alone, and a check to Flying-types. Latios provides hazard removal and acts as a check to Keldeo and to a slight extent Mega Charizard Y. The team is a bit weak to Dragonite and sort of Lucario if you don't play carefully. I guess you can thank Vertex for showing me the Lucario weakness since I almost got cleaned by his several days ago. Just make sure you don't wear yourself down Questo però è per un M.Venusaur offensivo o sbaglio? Comunque si hai ragione chiedo venia hahahaha Link al commento Condividi su altre piattaforme Più opzioni di condivisione...
Spyro190 Inviato 13 settembre, 2016 Condividi Inviato 13 settembre, 2016 1 minuto fa, itsceglione ha scritto: Questo però è per un M.Venusaur offensivo o sbaglio? Yep, ma tu non hai specificato la natura del tuo. Link al commento Condividi su altre piattaforme Più opzioni di condivisione...
itsceglione Inviato 13 settembre, 2016 Autore Condividi Inviato 13 settembre, 2016 2 minuti fa, Spyro190 ha scritto: Yep, ma tu non hai specificato la natura del tuo. Vero anche questo, la natura è Sicura Link al commento Condividi su altre piattaforme Più opzioni di condivisione...
Spyro190 Inviato 13 settembre, 2016 Condividi Inviato 13 settembre, 2016 1 minuto fa, itsceglione ha scritto: Vero anche questo, la natura è Sicura Ho trovato un team piuttosto vecchio (fin troppo in realtà, non credo sia molto affidabile) di SNGX0. Spoiler Alright, this is the last team I plan to make as part of my main teams. So far, my main teams consist of Mega Scizor and Mega Gyarados, and all of them are good thanks to the help of Marriland's competitive battling community. Much like Mega Gyarados's team, this team has actually gone through a bit of testing already, and has also produced satisfactory results. In the time I've tested it myself, it has attained a ladder score of 1606. It's actually pretty close to the Mega Scizor and Mega Gyarados teams, but because it scored higher than either one without much input from other battlers I've talked to, I'm a little curious if it could break through 1700 at this rate. Much like the two other teams, this one is also constructed following the balanced formula. The difference this one has from the other two though is that it only uses two defensive Pokemon. With this team, I wish to challenge myself to play more offensively. As I explain the Pokemon I chose in the RMT, I'll mention which slot each Pokemon fills to demonstrate how it follows the balanced formula. With this little background information out of the way, on to the team! Venusaur @ Venusaurite Ability: Chlorophyll (Thick Fat) EVs: 252 HP/240 Def/16 Spe Bold Nature -Giga Drain -Leech Seed -Sludge Bomb -Synthesis Venusaur is chosen as this team's Mega because it fulfills two conditions I typically have for most of my teams which are 1) something immune to Spore, and 2) a Pokemon capable of Mega Evolution. I've mentioned a few times how Mega Venusaur may be my type of Mega because it plays defensively while still being able to hit decently hard. And with Thick Fat, it's only weak to two types, which are psychic and flying. It also helps that Venusaur is a grass type because there really aren't too many grass types that are deemed viable in competitive battling, and it is a good counter/check to Rotom-W, a Pokemon that is seen almost everywhere in battling. Giga Drain is chosen as Venusaur's first move because it does grass damage while healing Venusaur at the same time. Because Mega Venusaur cannot hold Leftovers, it should be able to heal itself in many ways without sacrificing coverage moves, so Giga Drain is perfect on Venusaur. Sludge Bomb is Venusaur's coverage and STAB move that does solid damage on Pokemon that attempt to switch in on it. If really lucky, Venusaur can sometimes poison something on the switch, though I try not to rely on this (it's helpful when it happens though. XD). Synthesis is Mega Venusaur's best way to make up for the lack of Leftovers because it can heal 50% HP under neutral weather. It's a pain if the opponent has a weather inducer, but it's the best way to reliably keep Venusaur healthy. Venusaur's last move is actually something I'm still thinking about. At the moment I'm using Leech Seed because it provides recovery for Venusaur's teammates, acts as a phazing tool, and is Venusar's method of dealing with Heatran. I heard Sleep Powder is a good move choice too, but I find that whenever I use it I miss with it. Earthquake seems tempting since it is a more direct way of dealing with Heatran. Hidden Power Fire lets Mega Venusaur deal with Mega Scizor or Ferrothorn, but Heatran completely walls it if I choose this. Alongside Heatran, Mega Venusaur forms part of the team's defensive core. Heatran @ Leftovers Ability: Flash Fire EVs: 248 HP/8 Def/252 SDef Calm Nature -Lava Plume -Stealth Rock -Roar -Protect Heatran forms the defensive core alongside Mega Venusaur, and both perform well together because they cover almost all of each other's weaknesses through switch (the exception to this is Heatran's weakness to ground). Despite this, they are very difficult to take down together and can take many turns before they go down. Because of Heatran's typing and stats, I started the team with both Mega Venusaur and Heatran. Lava Plume acts as Heatran's main attacking move, and acts as Heatran's "Scald". It's great for when I predict a switch, because of the burn chance and even if the opponent is not switching, the burn chance can at least cause continuous damage to pressure the opponent and cut the attack stat in half. Stealth Rock is helpful so that the setup sweeper, whoever it ultimately turns out to be, has an easier time KOing an opponent. This actually applies to every other offensive member on the team as well. Roar is for phazing certain threats, like Cosmic Power Clefable or Baton Pass teams. It has been quite helpful in these regards, with the exception being Espeon (though I think Smogon is testing Espeon with Baton Pass because of this). Lastly, Protect is to scout out moves or to gain an additional turn of Leftovers recovery. Because Heatran has no access to a healing move, it needs to rely on Leftovers to gain health back. Protect helps this, while also helping to scout out enemies if they are choice-locked (especially helpful against Rotom-W or Latios using Trick). Since Mega Venusaur walls physical threats, Heatran is built around walling special threats. I may have to update Heatran's EV spread though, because I think Smogon recommends a different spread than the one I'm using. Bisharp @ Black Glasses Ability: Defiant EVs: 4 HP/252 Atk/252 Spe Adamant Nature -Knock Off -Sucker Punch -Iron Head -Swords Dance Bisharp is meant to perform as the team's physcal setup sweeper. Originally, Dragonite had this slot but because Dragonite caused the team to have three Pokemon weak to ice moves, I had to swap it out for another setup sweeper. There were a few other choices, such as Belly Drum Azumarill, but I wanted to give Bisharp a try because of how at the time it was S rank, and it had possession of a steel move for fairy types. Knock Off is Bisharp's main move due to the power boost it got this generation, the STAB boost from Bisharp's dark typing, and the ability to cripple an opponent by depriving them the effects of their held item. As with Conkeldurr, this attack eases prediction, and thanks to Bisharp's ability is easily spammable (especially against Aegislash) unless the opponent has a Lucario, Gallade, Terrakion, or Keldeo. Sucker Punch is Bisharp's priority move, that is very useful against Pokemon that carry little to no status moves. Sucker Punch is what makes Bisharp a great Pokemon for skilled players (not implying I am one. XD), because it causes mindgames between the opponent and the person using Bisharp. Since Sucker Punch fails if the opponent isn't attacking or uses a priority move that is faster than Sucker Punch, it forces the opponent and the user to make choices that can greatly affect the outcome of the match. Iron Head is for STAB and coverage. This move causes things like Sylveon and Togekiss to think twice before staying in on Bisharp, and the flinch chance can be helpful if desperate. Lastly, Swords Dance is for when all of Bisharp's threats have been removed so that it can go for a clean sweep. This is also the move that makes Bisharp a setup sweeper. I have considered replacing Bisharp, because the team already has a significant amount of slow Pokemon already, but I can't think of any notable setup sweepers that would work well with the team as it is. Bisharp acts as the team's setup sweeper, and possibly a general wallbreaker because of its ability to switch into defog users besides Zapdos. Starmie @ Life Orb Ability: Analytic EVs: 4 HP/252 SAtk/252 Spe Timid Nature -Hydro Pump/Surf -Ice Beam -Psyshock -Rapid Spin Starmie is the team's special attacker as well as the team's rapid spinner. Originally, Excadrill had this team slot, but because it caused the team to have three fighting weaknesses, I had to switch out Excadrill for Starmie. Actually, Starmie also replaced Greninja because it is very fast (not as fast as Greninja sadly), and hits decently hard. Because Starmie is able to fill the jobs of both Greninja and Excadrill I felt that Starmie was the best choice here. If there are any flaws I should note about Starmie, it would be its frailty ( at least Greninja made up for its defenses by being extremely fast). The choice between Hydro Pump and Surf comes down to whether I want accuracy or power. I wish I could have both, because Hydro Pump misses when you REALLY don't want it to, and Surf can't nab as many OHKOs as Hydro Pump. Ice Beam is obligatory because Starmie is able to outspeed every dragon that isn't choice scarfed or boosted by Dragon Dance. Not to mention it's useful for OHKOing Landorus and Gliscor, and doing significant damage to Thundurus. Psyshock is for some psychic coverage, which is useful against Mega Venusaurs and slower fighting types like Conkeldurr. Arguably, it might make Starmie a little bit of a wallbreaker since it prevents Blissey from switching in safely. Laslty, Rapid Spin lets Starmie clear the way for its teammates to come in unharmed. If the battle has to drag on for awhile, it is vital to remove hazards so the team can survive with as much health as possible. I can't think of many Pokemon that can replace Starmie without losing Rapid Spin, so Starmie the best I can come up with at the moment. Starmie fills up the team's special attacking slot while also proving some support through Rapid Spin. Landorus-T @ Choice Scarf Ability: Intimidate EVs: 140 HP/156 Atk/212 Spe Naughty Nature -Earthquake -Rock Slide/Stone Edge -U-Turn -Hidden Power Ice Now if you've looked at the members closely so far, you'll notice the team dosn't have a way to deal with Mega Pinsir, who is one of two Pokemon that tears the defensive core of Mega Venusaur and Heatran apart (the other Pokemon is Kyurem-B). And thus, Landorus-T is included as the team's revenge killer. There aren't too many ways to deal with Mega Pinsir effectively (only three Pokemon can reliably deal with it I think), so Landorus is the best I can work with. Though not only does it deal with Mega Pinsr, it can also deal with physical attackers in general thanks to Intimidate. Earthquake is for very powerful STAB, which guarantees the KO if the opponent is weak to Earthquake. And even if it's not super effective, STAB coming off of an attack stat of 145 is nothing to laugh at. Rock Slide is a possible move because it has better accuracy than Stone Edge and kills the things I need gone as well as Stone Edge. Because Mega Pinsir is the primary target for Landorus, I NEED the rock move to hit it. Therefore, I chose Rock Slide because of its better accuracy. Stone Edge is slashed because the power is definitely high, but I don't know what Landorus misses out on OHKOing if it goes with Rock Slide over Stone Edge. U-Turn is for psychic types, and dark types, as well as giving the team switch initiative if I predict the opponent switching out to save their Pokemon. Because of Choice Scarf, Landorus-T can sometimes be used as a scout early game. Lastly, Hidden Power Ice is for dealing significant damage to dragons, Gliscor, and opposing Landorus, though because it dosn't OHKO some targets (dosn't OHKO Garchomp at max health), I ma change it out for some other move. I have also thought of using Knock Off instead, but because I already have two Pokemon using Knock Off, I thought it might be overkill. On the team, Landorus-T fills one of the team's support slots by being the team's revenge killer, and its way of dealing with Mega Pinsir. Conkeldurr @ Assault Vest Ability: Guts EVs: 252 Atk/8 Def/248 SDef Adamant Nature -Drain Punch -Mach Punch -Knock Off -Ice Punch My classmate suggested Conkeldurr on the grounds that most teams should aim to have a fighting type for coverage, and because the team could use some help at breaking down walls. In addition to this, Conkeldurr also has a priority move and utterly scares Tyranitar and Heatran because of both Drain Punch and Mach Punch. Thus, he suggested Conkeldurr who is good at breaking down walls and has powerful fighting moves at its disposal. Drain Punch is Conk's main STAB move and is its main source of recovering HP. Because the move inflicts damage and heals Conk, it's pretty helpful with dealing with walls. Mach Punch is for priority to finish off opponents that have been reduced to low HP or are weak to fighting type moves, but happen to be faster. Examples of targets for this move are Tyranitar, Bisharp, and Diggersby (I thought Diggersby being a threat was a joke. Boy was I wrong. XD). Ice Punch is for coverage against things weak to Ice or resist Conk's fighting moves. It's also useful for dealing with dragons or Landorus that attempt to switch-in. Knock Off is for easing prediction against switches or to do dark type damage. It's pretty useful against Gengar and Aegislash because of this actually. With the balanced team formula in mind, Conk takes the last support slot by being the team's wallbreaker as well as being the team's answer for Kyurem-B. Some replays of the team's performance: http://replay.pokemonshowdown.com/ou-116949846http://replay.pokemonshowdown.com/ou-116938987http://replay.pokemonshowdown.com/ou-116788703http://replay.pokemonshowdown.com/ou-116703269 Any advice, tips, or suggestions are appreciated! I hope to once again have the support of Marriland's competitive battling community! Thanks for reading Ma parliamo di Maggio 2014, meglio cercare qualcosa di più fresco. Link al commento Condividi su altre piattaforme Più opzioni di condivisione...
itsceglione Inviato 13 settembre, 2016 Autore Condividi Inviato 13 settembre, 2016 4 minuti fa, Spyro190 ha scritto: Ho trovato un team piuttosto vecchio (fin troppo in realtà, non credo sia molto affidabile) di SNGX0. Nascondi contenuto Alright, this is the last team I plan to make as part of my main teams. So far, my main teams consist of Mega Scizor and Mega Gyarados, and all of them are good thanks to the help of Marriland's competitive battling community. Much like Mega Gyarados's team, this team has actually gone through a bit of testing already, and has also produced satisfactory results. In the time I've tested it myself, it has attained a ladder score of 1606. It's actually pretty close to the Mega Scizor and Mega Gyarados teams, but because it scored higher than either one without much input from other battlers I've talked to, I'm a little curious if it could break through 1700 at this rate. Much like the two other teams, this one is also constructed following the balanced formula. The difference this one has from the other two though is that it only uses two defensive Pokemon. With this team, I wish to challenge myself to play more offensively. As I explain the Pokemon I chose in the RMT, I'll mention which slot each Pokemon fills to demonstrate how it follows the balanced formula. With this little background information out of the way, on to the team! Venusaur @ Venusaurite Ability: Chlorophyll (Thick Fat) EVs: 252 HP/240 Def/16 Spe Bold Nature -Giga Drain -Leech Seed -Sludge Bomb -Synthesis Venusaur is chosen as this team's Mega because it fulfills two conditions I typically have for most of my teams which are 1) something immune to Spore, and 2) a Pokemon capable of Mega Evolution. I've mentioned a few times how Mega Venusaur may be my type of Mega because it plays defensively while still being able to hit decently hard. And with Thick Fat, it's only weak to two types, which are psychic and flying. It also helps that Venusaur is a grass type because there really aren't too many grass types that are deemed viable in competitive battling, and it is a good counter/check to Rotom-W, a Pokemon that is seen almost everywhere in battling. Giga Drain is chosen as Venusaur's first move because it does grass damage while healing Venusaur at the same time. Because Mega Venusaur cannot hold Leftovers, it should be able to heal itself in many ways without sacrificing coverage moves, so Giga Drain is perfect on Venusaur. Sludge Bomb is Venusaur's coverage and STAB move that does solid damage on Pokemon that attempt to switch in on it. If really lucky, Venusaur can sometimes poison something on the switch, though I try not to rely on this (it's helpful when it happens though. XD). Synthesis is Mega Venusaur's best way to make up for the lack of Leftovers because it can heal 50% HP under neutral weather. It's a pain if the opponent has a weather inducer, but it's the best way to reliably keep Venusaur healthy. Venusaur's last move is actually something I'm still thinking about. At the moment I'm using Leech Seed because it provides recovery for Venusaur's teammates, acts as a phazing tool, and is Venusar's method of dealing with Heatran. I heard Sleep Powder is a good move choice too, but I find that whenever I use it I miss with it. Earthquake seems tempting since it is a more direct way of dealing with Heatran. Hidden Power Fire lets Mega Venusaur deal with Mega Scizor or Ferrothorn, but Heatran completely walls it if I choose this. Alongside Heatran, Mega Venusaur forms part of the team's defensive core. Heatran @ Leftovers Ability: Flash Fire EVs: 248 HP/8 Def/252 SDef Calm Nature -Lava Plume -Stealth Rock -Roar -Protect Heatran forms the defensive core alongside Mega Venusaur, and both perform well together because they cover almost all of each other's weaknesses through switch (the exception to this is Heatran's weakness to ground). Despite this, they are very difficult to take down together and can take many turns before they go down. Because of Heatran's typing and stats, I started the team with both Mega Venusaur and Heatran. Lava Plume acts as Heatran's main attacking move, and acts as Heatran's "Scald". It's great for when I predict a switch, because of the burn chance and even if the opponent is not switching, the burn chance can at least cause continuous damage to pressure the opponent and cut the attack stat in half. Stealth Rock is helpful so that the setup sweeper, whoever it ultimately turns out to be, has an easier time KOing an opponent. This actually applies to every other offensive member on the team as well. Roar is for phazing certain threats, like Cosmic Power Clefable or Baton Pass teams. It has been quite helpful in these regards, with the exception being Espeon (though I think Smogon is testing Espeon with Baton Pass because of this). Lastly, Protect is to scout out moves or to gain an additional turn of Leftovers recovery. Because Heatran has no access to a healing move, it needs to rely on Leftovers to gain health back. Protect helps this, while also helping to scout out enemies if they are choice-locked (especially helpful against Rotom-W or Latios using Trick). Since Mega Venusaur walls physical threats, Heatran is built around walling special threats. I may have to update Heatran's EV spread though, because I think Smogon recommends a different spread than the one I'm using. Bisharp @ Black Glasses Ability: Defiant EVs: 4 HP/252 Atk/252 Spe Adamant Nature -Knock Off -Sucker Punch -Iron Head -Swords Dance Bisharp is meant to perform as the team's physcal setup sweeper. Originally, Dragonite had this slot but because Dragonite caused the team to have three Pokemon weak to ice moves, I had to swap it out for another setup sweeper. There were a few other choices, such as Belly Drum Azumarill, but I wanted to give Bisharp a try because of how at the time it was S rank, and it had possession of a steel move for fairy types. Knock Off is Bisharp's main move due to the power boost it got this generation, the STAB boost from Bisharp's dark typing, and the ability to cripple an opponent by depriving them the effects of their held item. As with Conkeldurr, this attack eases prediction, and thanks to Bisharp's ability is easily spammable (especially against Aegislash) unless the opponent has a Lucario, Gallade, Terrakion, or Keldeo. Sucker Punch is Bisharp's priority move, that is very useful against Pokemon that carry little to no status moves. Sucker Punch is what makes Bisharp a great Pokemon for skilled players (not implying I am one. XD), because it causes mindgames between the opponent and the person using Bisharp. Since Sucker Punch fails if the opponent isn't attacking or uses a priority move that is faster than Sucker Punch, it forces the opponent and the user to make choices that can greatly affect the outcome of the match. Iron Head is for STAB and coverage. This move causes things like Sylveon and Togekiss to think twice before staying in on Bisharp, and the flinch chance can be helpful if desperate. Lastly, Swords Dance is for when all of Bisharp's threats have been removed so that it can go for a clean sweep. This is also the move that makes Bisharp a setup sweeper. I have considered replacing Bisharp, because the team already has a significant amount of slow Pokemon already, but I can't think of any notable setup sweepers that would work well with the team as it is. Bisharp acts as the team's setup sweeper, and possibly a general wallbreaker because of its ability to switch into defog users besides Zapdos. Starmie @ Life Orb Ability: Analytic EVs: 4 HP/252 SAtk/252 Spe Timid Nature -Hydro Pump/Surf -Ice Beam -Psyshock -Rapid Spin Starmie is the team's special attacker as well as the team's rapid spinner. Originally, Excadrill had this team slot, but because it caused the team to have three fighting weaknesses, I had to switch out Excadrill for Starmie. Actually, Starmie also replaced Greninja because it is very fast (not as fast as Greninja sadly), and hits decently hard. Because Starmie is able to fill the jobs of both Greninja and Excadrill I felt that Starmie was the best choice here. If there are any flaws I should note about Starmie, it would be its frailty ( at least Greninja made up for its defenses by being extremely fast). The choice between Hydro Pump and Surf comes down to whether I want accuracy or power. I wish I could have both, because Hydro Pump misses when you REALLY don't want it to, and Surf can't nab as many OHKOs as Hydro Pump. Ice Beam is obligatory because Starmie is able to outspeed every dragon that isn't choice scarfed or boosted by Dragon Dance. Not to mention it's useful for OHKOing Landorus and Gliscor, and doing significant damage to Thundurus. Psyshock is for some psychic coverage, which is useful against Mega Venusaurs and slower fighting types like Conkeldurr. Arguably, it might make Starmie a little bit of a wallbreaker since it prevents Blissey from switching in safely. Laslty, Rapid Spin lets Starmie clear the way for its teammates to come in unharmed. If the battle has to drag on for awhile, it is vital to remove hazards so the team can survive with as much health as possible. I can't think of many Pokemon that can replace Starmie without losing Rapid Spin, so Starmie the best I can come up with at the moment. Starmie fills up the team's special attacking slot while also proving some support through Rapid Spin. Landorus-T @ Choice Scarf Ability: Intimidate EVs: 140 HP/156 Atk/212 Spe Naughty Nature -Earthquake -Rock Slide/Stone Edge -U-Turn -Hidden Power Ice Now if you've looked at the members closely so far, you'll notice the team dosn't have a way to deal with Mega Pinsir, who is one of two Pokemon that tears the defensive core of Mega Venusaur and Heatran apart (the other Pokemon is Kyurem-B). And thus, Landorus-T is included as the team's revenge killer. There aren't too many ways to deal with Mega Pinsir effectively (only three Pokemon can reliably deal with it I think), so Landorus is the best I can work with. Though not only does it deal with Mega Pinsr, it can also deal with physical attackers in general thanks to Intimidate. Earthquake is for very powerful STAB, which guarantees the KO if the opponent is weak to Earthquake. And even if it's not super effective, STAB coming off of an attack stat of 145 is nothing to laugh at. Rock Slide is a possible move because it has better accuracy than Stone Edge and kills the things I need gone as well as Stone Edge. Because Mega Pinsir is the primary target for Landorus, I NEED the rock move to hit it. Therefore, I chose Rock Slide because of its better accuracy. Stone Edge is slashed because the power is definitely high, but I don't know what Landorus misses out on OHKOing if it goes with Rock Slide over Stone Edge. U-Turn is for psychic types, and dark types, as well as giving the team switch initiative if I predict the opponent switching out to save their Pokemon. Because of Choice Scarf, Landorus-T can sometimes be used as a scout early game. Lastly, Hidden Power Ice is for dealing significant damage to dragons, Gliscor, and opposing Landorus, though because it dosn't OHKO some targets (dosn't OHKO Garchomp at max health), I ma change it out for some other move. I have also thought of using Knock Off instead, but because I already have two Pokemon using Knock Off, I thought it might be overkill. On the team, Landorus-T fills one of the team's support slots by being the team's revenge killer, and its way of dealing with Mega Pinsir. Conkeldurr @ Assault Vest Ability: Guts EVs: 252 Atk/8 Def/248 SDef Adamant Nature -Drain Punch -Mach Punch -Knock Off -Ice Punch My classmate suggested Conkeldurr on the grounds that most teams should aim to have a fighting type for coverage, and because the team could use some help at breaking down walls. In addition to this, Conkeldurr also has a priority move and utterly scares Tyranitar and Heatran because of both Drain Punch and Mach Punch. Thus, he suggested Conkeldurr who is good at breaking down walls and has powerful fighting moves at its disposal. Drain Punch is Conk's main STAB move and is its main source of recovering HP. Because the move inflicts damage and heals Conk, it's pretty helpful with dealing with walls. Mach Punch is for priority to finish off opponents that have been reduced to low HP or are weak to fighting type moves, but happen to be faster. Examples of targets for this move are Tyranitar, Bisharp, and Diggersby (I thought Diggersby being a threat was a joke. Boy was I wrong. XD). Ice Punch is for coverage against things weak to Ice or resist Conk's fighting moves. It's also useful for dealing with dragons or Landorus that attempt to switch-in. Knock Off is for easing prediction against switches or to do dark type damage. It's pretty useful against Gengar and Aegislash because of this actually. With the balanced team formula in mind, Conk takes the last support slot by being the team's wallbreaker as well as being the team's answer for Kyurem-B. Some replays of the team's performance: http://replay.pokemonshowdown.com/ou-116949846http://replay.pokemonshowdown.com/ou-116938987http://replay.pokemonshowdown.com/ou-116788703http://replay.pokemonshowdown.com/ou-116703269 Any advice, tips, or suggestions are appreciated! I hope to once again have the support of Marriland's competitive battling community! Thanks for reading Ma parliamo di Maggio 2014, meglio cercare qualcosa di più fresco. Sennò, che ne pensi di questo team? E' senza leggendari quindi più facile da fare... Venusaur @ Venusaurite Chlorophyll --> Thick Fat Bold HP - 220 Def - 76 SpA - 68 SpD - 140 Spe - 4 - Giga Drain - Sludge Bomb - Leech Seed - Protect I prefer the Leech Seed variant to the Sleep Powder one, as it is more consistent. The spread accomplishes what most Mega Venusaur spreads try to achieve - namely, good mixed bulk and a bit of offence. Here are some specifics benchmarks though: 252+ Atk Life Orb Talonflame Brave Bird vs. 220 HP / 76+ Def Mega Venusaur: 151-182 (82.5 - 99.4%) -- guaranteed 2HKO 252+ SpA Mega Gardevoir Psychic vs. 220 HP / 140 SpD Mega Venusaur: 152-182 (83 - 99.4%) -- guaranteed 2HKO Milotic @ Sitrus Berry Competitive Bold HP - 116 Def - 252 SpA - 132 SpD - 4 Spe - 4 - Scald - Ice Beam - Protect - Recover I opted against Icy Wind as it's just not that good a move in my opinion: too weak and inaccurate, sets off Defiant/Competitive and not even terribly effective speed control. Protect, Recover and Sitrus might seem like overkill on the defensive side, but it's been really good so far. In addition to hitting the below benchmark, it also maximises mixed bulk: 132 SpA Milotic Ice Beam vs. 4 HP / 0 SpD Mega Salamence: 172-204 (100.5 - 119.2%) -- guaranteed OHKO Arcanine @ Flame Plate Intimidate Modest HP - 4 Def - 140 SpA - 204 SpD - 100 Spe - 60 - Overheat - Snarl - Will-O-Wisp - Protect Between Intimidate, Will-O-Wisp and Snarl, Arcanine provides some excellent damage control. He works well in a 2-on-2 situation where you can neuter your opponent's damage output, but he also is one of my go-to leads. The spread is quite complex, outspeeding Adamant Bisharp and achieving the following: 204+ SpA Flame Plate Arcanine Overheat vs. 252 HP / 4 SpD Aegislash-Shield: 168-198 (100.5 - 118.5%) -- guaranteed OHKO -1 252+ Atk Landorus-T Earthquake vs. 4 HP / 140 Def Arcanine: 138-164 (83.1 - 98.7%) -- guaranteed 2HKO Scizor @ Life Orb Technician Adamant HP - 244 Atk - 252 Def - 4 SpD - 4 Spe - 4 - Bullet Punch - Bug Bite - Superpower - Protect The spread doesn't hit any specific benchmarks, but it does OHKO all but the most defensive Sylveons and Mega Gardevoirs. Superpower provides some much-needed Fighting coverage. Importantly: 252+ Atk Life Orb Scizor Superpower vs. 4 HP / 0 Def Mega Kangaskhan: 198-234 (109.3 - 129.2%) -- guaranteed OHKO Aerodactyl @ Focus Sash Unnerve Jolly HP - 4 Atk - 252 Spe - 252 - Rock Slide - Sky Drop - Tailwind - Protect As mentioned above, Rock Slide and Sky Drop are both pretty disruptive moves, are both STAB and both benefit from having an extremely high speed stat. Tailwind gives me the speed control I need. Again, this spread doesn't accomplish anything specific, but it's difficult to imagine running anything other than this. I know a lot of Charizards are bulky these days, but for what it's worth: 252 Atk Aerodactyl Rock Slide vs. 4 HP / 0 Def Mega Charizard Y: 204-240 (132.4 - 155.8%) -- guaranteed OHKO 252 Atk Aerodactyl Rock Slide vs. 4 HP / 0 Def Mega Charizard Y: 268-324 (174 - 210.3%) -- guaranteed OHKO (The first takes into account spread-damage reduction, the second is for when it hits only Charizard. Hydreigon @ Choice Scarf Levitate Modest HP - 4 SpA - 252 Spe - 252 - Draco Meteor - Dark Pulse - Earth Power - Flamethrower As I have already said, Hydreigon rounds out the team both offensively and defensively, giving me the extra coverage I needed and having a pretty decent defensive typing. I'm still undecided as to whether Flamethrower is the best coverage option, but it's looks good in the meantime. I honestly love the Choice Scarf version, and am surprised it hasn't gained more traction than it has. I won't bother with calcs for this one. It OHKOs everything you would expect it to. One thing I am missing is Taunt, but I'm not sure how big a deal this is. I could squeeze it onto Aerodactyl as the cost of Sky Drop (probably). Any guidance would be appreciated. Thanks in advance! Spero di aver messo tutto dentro una tendina Link al commento Condividi su altre piattaforme Più opzioni di condivisione...
Spyro190 Inviato 13 settembre, 2016 Condividi Inviato 13 settembre, 2016 Non mi convince. Spread come quella di Scizor mi fanno pensare che sia stato fatto da qualcuno che di competitivo capisce poco. Btw è palesemente da VGC15 o inferiore, quindi più in là con le critiche non mi spingo. Link al commento Condividi su altre piattaforme Più opzioni di condivisione...
itsceglione Inviato 14 settembre, 2016 Autore Condividi Inviato 14 settembre, 2016 10 ore fa, Spyro190 ha scritto: Non mi convince. Spread come quella di Scizor mi fanno pensare che sia stato fatto da qualcuno che di competitivo capisce poco. Btw è palesemente da VGC15 o inferiore, quindi più in là con le critiche non mi spingo. Non trovo nulla...al posto di Scizor si potrebbe mettere qualcos'altro? Link al commento Condividi su altre piattaforme Più opzioni di condivisione...
Spyro190 Inviato 14 settembre, 2016 Condividi Inviato 14 settembre, 2016 10 ore fa, itsceglione ha scritto: Non trovo nulla...al posto di Scizor si potrebbe mettere qualcos'altro? Scizor è unico ed inimitabile per la sua combinazione di buon typing, statistiche, movepool e niche in generale. A tal proposito non ti ho detto di sostituirlo, ma solo di notare che qualcuno che assegna una spread di quel tipo non è affidabile. Link al commento Condividi su altre piattaforme Più opzioni di condivisione...
Andry Inviato 14 settembre, 2016 Condividi Inviato 14 settembre, 2016 On 13/9/2016 at 15:51, itsceglione ha scritto: Sennò, che ne pensi di questo team? E' senza leggendari quindi più facile da fare.. Vorrei giusto puntualizzare che nel metagame OU il termine "leggendario" non dovrebbe esistere, semplicemente per il fatto che leggendario o meno non cambia la facilità di utilizzo del Pokémon o la sua forza ^^' Link al commento Condividi su altre piattaforme Più opzioni di condivisione...
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