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Splatoon 2 [Discussione Ufficiale]


TheBlackWolf

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Nuova arma per Splatoon 2:

  • the first additional weapon will be available on July 22nd (6 PM PST - 10 PM EST) and July 23rd (3 AM BST - 4 AM CEST): it's the Inkbrush! It comes with Splat Bombs and Splashdown.

  • Nintendo will be adding the first new weapon to Splatoon 2. Players can begin using the Inkbrush tonight in North America, and tomorrow in Europe.

Times are as follows:

  • 7 PM PT;

  • 10 PM ET;

  • 3 AM in the UK;

  • 4 AM in Europe.

  • The Inkbrush features Splat Bombs as its Sub Weapon, and Splashdown is its Special Weapon.

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Famitsu ha annunciato una guida per Splatoon 2:

  • due out August 4th;
  • features a "How to Play" section;
  • breakdown on the various stages;
  • info for "Hero Mode", "Turf War", "Salmon Run", "Gear" and more;
  • includes some 4-koma strips originally published in Famitsu magazine;
  • ¥ 1,200;
  • 432 pages.

2vDKf.jpg

 

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On 21/7/2017 at 18:05, DaniGrovyle ha scritto:

Ma lo Splatfest è già pronto? Perché a me non mette la selezione delle squadre.

Se intendi lo Splatfest Torta VS Gelato, mi dispiace ma sei in ritardo di una settimana.

 

Se intendi lo Splatfest Maionese VS Ketchup, devi aspettare Agosto.

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Nuove informazioni:

  • TOSE Co., Ltd have confirmed that they helped develop Splatoon 2;
  • this caused the company's shares to rise 14,4%;
  • Wet Floor's "Inkoming!" was the top selling single at Tower Records for the past week;
  • the single beat out Sumire Uesaka's "Odore! Kyu-kyoku Tetsugaku" and Pastel*Palettes's debut single.

2vEiD.jpg 

Splatoon 2 vinyl album! Seems like some EU press members got this, of course with their review copies.

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Famitsu ha intervistato Hisashi Nogami, Seita Inoue, Shintaro Sato e Yusuke Amano:

Improvements

  • For Splatoon 2, the shading mechanism has been totally changed. Thanks to this, gear texture quality is significantly improved!
  • The team intentionally kept the general look from the original since that was one of the things people loved. However, because of this, people may think they just ported over existing assets from the original to Splatoon 2. In actuality, all graphical aspects and programming mechanisms have been built up from scratch.
  • The maximum resolution is 1080p in TV mode, but Nintendo put more focus on maintaining a rock solid 60fps, so occasionally the resolution will be scaled down when there is too much ink displaying on the screen. But in any case, the game maintains a more stable 60fps unlike the original.
  • In order to hold steady at 60fps, Nintendo reduced the CPU load and refined the way to use CPU power effectively. Splatoon 2 drops down to 30fps in Inkopolis Square since it isn't relevant to battle.

Adjustments

  • Nintendo tried to adjust the game balance, so that original players wouldn't feel a sense of incongruity when using a weapon they loved to use in the last game. The way they went about adjustments was to let players be more creative, by thinking about how to use the best of the weapon or situation, and emphasize unique characteristics of each weapon. They didn't simply balance weapons by loading them up with buffs and nerfs!
  • In the original Splatoon, special weapons were designed to let players feel their special strength instantly when used, but in the sequel, these weapons are designed to be effective when they used during the right occasion. Special weapons are stronger than the original ones when you use them in an effective situation, but weaker if you use them without considering the situation.
  • Also, later in the interview, it's noted that the damage and effect of slowing down your movement when you step in the opponent's ink are reduced. Also, as explained in the Splatoon Direct, you can jump up in rank if you're good enough, but only up until S, that means you can't jump up from C, B or A to S+.

 

  • When you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled. When you lose a battle, the gauge does not decrease, but the meter starts to crack and once it reach its limit, it breaks. When the meter breaks, you have to start over again from the beginning or from a lower rank.
  • The highest rank is still S+, but if you fill up the Ranked meter, you get numbers after the alphabet such as S+1, S+2 and so on. The maximum number is S+50. However, this number will not be displayed to your opponent, and you only can check it on your own status screen.
  • There is a new value in Splatoon 2 called Ranked Power: is calculated by an algorithm to measure how strong each player is with minuteness. It is used to determine if a player's rank is worth receiving a big jump (like from C to A). Ranked Power has no relation with your kill rate, as it's more tied into to how well you could lead your team to victory. Also, you won't drop off more than one rank even if you play poorly!
  • In the original Splatoon, the stage rotation time was fixed to four hours because the developers were expecting players would play only for an hour or so during the four hour rotation, but actually, players were playing continuously; so they changed the timing from four hours to two hours in Splatoon 2.
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1 ora fa, TheBlackWolf ha scritto:

Famitsu ha intervistato Hisashi Nogami, Seita Inoue, Shintaro Sato e Yusuke Amano.

Seconda parte:

Salmon Run

  • For Salmon Run's online schedule, they deeply considered how to implement a co-op oriented mode in a player-versus-player type of game, and decided to set that period. Nintendo wants players not to stick only with that mode, but also check out the other PvP modes! That's why Salmon Run offers rewards with something you can use for the PvP modes. However, Amano said that this is the first co-op mode for Splatoon, so it's unknown how much it will be appreciated by players. Therefore, they will monitor things as to how users are playing, and if there is something the developers can do with Salmon Run, they would like to go ahead and do it. Salmon Mode will start out with just two maps in the beginning: that being said, Nintendo intends to add more in the future.
  • Famitsu's interviewer asked if Salmon Run could introduce more enemy types in the future: Amano only said with a laugh, 'Still in research.'
  • Rewards are changed each time Salmon Run is played, in fact you can obtain rewards when playing locally, but not gear (Gear is only available online).
  • The last note about Salmon Run: during development, Nintendo had an idea of using a mechanic of enemy waves, but it seems that they had no background setting, enemy designs etc. It was eventually Inoue who suggested that it should be salmon-themed, likely because it's also seafood-related, and relevant to waves of fish trying to reach one point.

Story

  • As you may have heard, the story in Hero Mode is set around a year after Splatoon 1's final Splatfest. When Nintendo hosted the Splatfest that pit Callie up against Marie, the development of Splatoon 2 had started, and they had already decided to have the result reflected in the sequel. They even had an idea to announce the Splatfest with a phrase "Your choice will change the next Splatoon", but the timing to announce a sequel wasn't right, and they released short stories about the Squid Sisters to announce the Splatfest affected the sequel's story.
  • The interviewer asked if Marina is an Octoling, but they all dodged the question and Nogami simply said: "She has extraordinary hair," Nogami also noted that Inklings are not paying attention to this too much. Inoue said that the Inklings don't care about appearances, if they are doing something fresh.
  • The Squid Sisters had composers who produced their songs. However, Off the Hook are composing their music by themselves! Because of this, Inoue designed them to represent self confidence.
  • Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgey. Since she finally has Marina as a partner though, their chemistry is sparkling right now.

Updates

  • Nintendo is planning a year of content updates for Splatoon 2: when finished, the quantity of stages will be more than the original. Some of the additional stages are totally new, and some will be arranged stages from the first entry. Not all original stages will return, and they are choosing stages based on the potential for them to be improved.
  • Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer. It can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks. You can shoot ink, but you can't use the shield feature when it breaks! The shield won't prevent your allies ink.
  • We also have some good news about weapons: without a doubt, there are more new weapon categories which haven't been revealed yet.
  • Finally, Nogami mentioned that for now, there are no other ranked modes other than the three current options. He added that the future holds any sort of possibility, but dodged answering the question with clarity.
  • Amano added: "While players are enjoying the three rules that are available, we will progress our research (laugh)," Sato chimed in as well and said that this time, Nintendo added new weapons and adjusted the performance of existing weapons, so they thought people might find it difficult to understand the differences if the rules were changed. They adjusted the rule designs, so that players will experience the more interesting aspects, and he wants players to play those three rules at least initially.
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6 minuti fa, Mordecai ha scritto:

Sì, e solo dal livello 4 in poi

Già, ieri pomeriggio ci ho nerdato un sacco alla salmon run e stamattina vedere che non si poteva giocare mi ha lasciato perplesso.

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2 ore fa, MARIO545 ha scritto:

Domanda: ma come faccio ad ottenere le armi elite della storia?

Si prendono più avanti nel gioco non ricordo a che livello

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Splatoon 2 debutta in seconda posizione nel Regno Unito

  • Nintendo Switch exclusive Splatoon 2 has had to settle for second place in the UK chart, behind the resurgent Crash Bandicoot N. Sane Trilogy;
  • Splatoon 2's first week sales outsold the original: the sequel shifted 59% more copies. Splatoon 2 is also Switch's third biggest launch in the UK after The Legend of Zelda: Breath of the Wild, and Mario Kart 8 Deluxe.
Spoiler

The full top 10 below:

  • Crash Bandicoot N. Sane Trilogy
  • Splatoon 2
  • Grand Theft Auto V
  • Mario Kart 8 Deluxe
  • Overwatch
  • The Legend of Zelda: Breath of the Wild
  • Final Fantasy XII: The Zodiac Age
  • FIFA 17
  • Fallout 4
  • LEGO Worlds

 

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Nuove informazioni: 

  • rough estimates put Splatoon 2 sales in Japan at 500k for the first week.
  • Fan-made program helps create drawings in Splatoon 2! Miiverse doesn't exist on Switch, however, that hasn't stopped Splatoon 2 players from coming up with some creative drawings. The game has its own built-in feature, so that all sorts of images can be created, and shared with others.
  • ShinyQuagsire23 has gone out of his way to develop a program that brings the more complicated drawings to life: the Pokkén Tournament controller is used to enter in the correct sequence of movements, and button presses needed to make the drawing! You can sort of think of it as a tool-assisted run; in general, drawings take roughly an hour to complete.
  • New fan-art: Splatoon 2 tribute with 65k dominoes.
  • Splatoon 2's fist pump: if you stand still while your curling bomb is still out, this happens (watch the video below).
Spoiler
2vGRK.png

2vHir.jpg

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Splatoon 2 conquista il Giappone: il TPS di Nintendo ha venduto 670.955 copie in tre giorni.

Spoiler

Biggest debut for a Switch title;
highest selling Switch title to date; 
number includes physical game copies, download cards, and Splatoon 2 Switch hardware bundles;
does not include digital sales;
Splatoon for Wii U sold 156,610 units within its first four days of release, and achieved lifetime sales of 1,512,789 units;

Total Switch hardware sales in Japan at 1,205,087!

 

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27 minuti fa, Affamato ha scritto:

Salve, qui qualcuno è disposto a farsi qualche partita di lega con me?

Io :) Sono livello 23 quasi e mi chiamo Axel sulla switch, ti mando la richiesta appena ci sono verso le 4, nel mentre ti volevo chiedere, che sensibilità dello stick usi?

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18 minuti fa, MARIO545 ha scritto:

Io :) Sono livello 23 quasi e mi chiamo Axel sulla switch, ti mando la richiesta appena ci sono verso le 4, nel mentre ti volevo chiedere, che sensibilità dello stick usi?

Quello  già preimpostato

24 minuti fa, MARIO545 ha scritto:

Io :) Sono livello 23 quasi e mi chiamo Axel sulla switch, ti mando la richiesta appena ci sono verso le 4, nel mentre ti volevo chiedere, che sensibilità dello stick usi?

Che codice amico hai?

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